i tried to connect by direct ip from my pixel 3 and i got a core mis match message.(FYI i had to DL the core on pixel 3 this morning as i did not already have it). then a few seconds says my room is not reachable from the internet. the Vita log file comes out blank.i started host before loading content but when the content loaded i didnt get any messages.i then went to the RA menu with content loaded and started told me i joined as player 1 waiting for client. ![]() I could attempt a fix for the early freezing and netplay not starting when started before content, but to fix functions relying on epoll (client connection, relay servers, etc), I'll need someone able to compile RetroArch so that I can better debug the situation. I don't own a Vita nor do I develop for it. Right, I forgot that HAVE_SOCKET_LEGACY platforms don't show this notification. UPnP is also always disabled when using relay servers for the same reason mentioned above. You connect to the relay server with the OS binding an ephemeral port for you and then you receive connection requests through this connection. Port is ignored when using relays because you are not listening for connections. I noticed that none of my other devices are saying UPnp successful when a few days ago they did.they’re still connecting with relay on or off but im not getting the UPnP with ip address like i was a few days ago so I'm not sure whats up with that. 'Failed to initialize netplay' is the message i get with the relay server selected.no matter the port # You can find this information under Information/System Information
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